Paul L. Smith - Vice President of Operations and Senior Programmer

Paul is a United States Air Force veteran, a professional programmer and software engineer with almost 40 years of experience in software development and engineering.

Projects he has been a part of range from writing small business accounting software to the development of engineering and logistics software used by the defense and space industries.

For the last 27 years, Paul has been the principal architect and lead software developer of the CADDStar GIS Engineering and Design Software Suite published by Hal-Tec Software Solutions, Inc. The CADDStar Software Suite is.used by major communications companies from around the world to engineer and design advanced CATV and Fiber Optic networks.

Recently, Hal-Tec Software Solutions, Inc became StadCore Solutions, LLC and Paul was promoted and is on the Board of Directors.

As a hobby, Paul was part of the development team for a gaming group that developed the Night Watch Militia (NWM) mod for the world renowned Battlefield 2 game from EA/DICE, one of the best selling First Person Shooter games of the last fifteen years. Paul was responsible for importing the AC-130 Spectre, the F-22 Raptor  the RAH-66 Comanche and even the Incom T-65A2 X-Wing from other Battlefield 2 and 2142 game mods into the Night Watch Milita mod. In the modding world, he is known as [NWM]Korg.

Because of Paul's long experience in the software development field, he is well versed in Project Management and is fluent in many computer and database languages such as C/C++/C#, Visual Basic .NET, LISP, PHP, Python, KML, XML, HTML, SQL and even FORTRAN.  It is this long experience that brings the vital software development management skills to Brainstem Games LLC.

Email: paul.smith@brainstemgames.net
Christopher S. Breckenridge - President and Senior Game Designer

Chris Breckenridge leads Brainstem Games with a wealth of knowledge of video game development. Chris has written middle-ware code for several video games as well as doing 3D modeling, art and animations.  Chris  has been a founding partner in several game and technologies companies as Chief Technology Officer and Senior Game Designer/Vice President.  Chris Breckenridge can be found on the "who's who" list for the video game design industry and was a consultant to EA/DICE on the development of Battlefield 2142.

His list of modeling and game development software skills includes, Autodesk 3D Studio Max, Refractor 2 & 2.5, Bigworld, CryEngine, Unreal 4, and Unity 3D.

Prior to working in the gaming industry Chris Breckenridge owned several computer technology service companies   providing computer and networking services to cities such as Eureka Springs, Arkansas. Sardis City, Alabama., and Memphis, Tennessee.  This developed from his background as senior research and development engineer for an advanced technologies company.  Chris Breckenridge attended Fayetteville Tech and the University of California, Berkeley with majors in Physics and Electrical Engineering.  Chris follows a long family tradition of having served in the United States Armed Forces.
Email: chris.breckenridge@brainstemgames.net
Corporate Info
.
BRAINSTEM GAMES

About Us

Brainstem Games LLC is a member owned Limited Liability Company located in a small community in the greater Tampa Bay area called Oldsmar, Florida. 

Brainstem Games LLC evolved from the core development team of the original company, Brainstem Games, Inc. Brainstem Games, Inc. initial published work was the Rise of Kobol mod for Battlefield 2 and was in the beginning stages of creating a full fledged video game using a different game engine when tragedy struck.  One of the original owners and the major financial investor was killed in a tragic car accident. 

This horrible event shattered the fledgling company and the other owner, Chris Breckenridge was left to pick up the pieces and start over.  Chris added some fresh blood to the development team and together they formed Brainstem Games LLC.
Corporate Officers and Core Development Team